Andrew Lewis / O'Reilly Media, Inc. / 2010-09-15 / USD 34.99 -
Chapter 1. Introduction Section 1.1. The High Performance Buzz-word Chapter 2. The Theory of Computation Section 2.1. Introduction Section 2.2. Problems Section 2.3. Models of Computation Chapter 3. Algorithms Section 3.1. Introduction Section 3.2. Anatomy of an Algorithm Section 3.3. Introducing Big O Notation Section 3.4. Recurrence Relations Section 3.5. P, NP, and Completeness Section 3.6. Hall of Fame Chapter 4. Rules of Optimization Section 4.1. Rule #1: Plan Ahead Chapter 5. Optimization for Speed Section 5.1. Think like a Cheat Section 5.2. Use Psyco Section 5.3. Check Your Loops Section 5.4. Anthony Tuininga's cx_Freeze Section 5.5. Wait for Moore's Law to Catch Up Section 5.6. Limit Regular Expressions